Due to the .NET framework, Visual RPG .NET programs are organized using namespaces, both to internally organize a program, as well as to organize the way program elements are exposed to other programs.
Unlike other entities, namespaces are open-ended, and may be declared multiple times within the same program and may be declared across many programs, with each declaration contributing members to the same namespace.
Use the DCLNAMESPACE
command to declare a
particular namespace in code.
There is a global namespace that has no name and whose nested namespaces and types can always be accessed without qualification. The scope of a namespace member declared in the global namespace is the entire program text.
In This Section
- Namespace Declarations
- Provides more detail on declaring namespaces.
- Namespace Concepts
- Provides additional information of the concepts of declaring namespaces.
Related Sections
- Allocating Memory
- Describes how the garbage collector allocates and releases memory in .NET.
- Custom Attributes
- Describes information on attributes that provide additional information about programming elements.